

SpeedTree: Enabled HDRP/Nature/SpeedTree8.shadergraph to now use its Subsurface Map for the Transmission Mask node to remove the unintended light transmission from tree barks and twigs.

HDRP: Added Scalable Temporal Post-Processing Upscaling Filter Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase UI Toolkit: Fixed caret repositioning while renaming in UI Builder Progressive Lightmapper: On-demand bakes do not match the scene if the latter is changed mid-bake Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro GI: Fix Editor crash inside OpenCL when baking with GPU lightmapper using an AMD RX6800 GPU.

Anyone can help me figure out why this occurs and how to solve the problem? Many Thanks.Editor: Fix ProjectBrowser delete confirmation dialog not showing upĮditor: Fixed a memory leak that happened when using tooltips.Įditor: Fixed jumping of intensity slider values in Color Picker HDRĮditor: fixing potential GPU cbuffer out of bound read with BRGįrameDebugger: Frame Debugger VRAM memory leak I guess there is something wrong with 2D Sprite package but I can't tell what the problem is. So yeah Unity still give me the same warning and I can't modify the image through Sprite Editor. Please, it has been a few days and I still stuck here. I also open another project and tried to open Sprite Editor but it also fails, I wonder if it was the problem of Unity itself. The package is loaded into my project automatically. Then I check my package manager and saw the 2D sprite package already installed:(version 1.0.0)Īnd the dependencies under \Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite and open the file "package.json". These are the things I have done for debugging purpose: Please download 2D sprite package from Package Manager. Currently I'm trying to open the sprite editor for an image, but when I click "Sprite Editor", I see the following message in my debug window:
